Hex Strike is a single player strategy board game with 25 levels. The game is played on a hexagonal board of varying size. Each level is an exciting new challenge where moves must be carefully considered. Included are 2 types of level: straight "win as many tiles as possible" and "capture the flag". In both level types the player plays against computer once the player wins a level the next level becomes available to play.
In the "capture as many tile's as possible" levels the player must capture empty and enemies tiles while attempting not to get cut off from empty tiles themselves. The objective is to get more tiles than the enemy.
In the "capture the flag" levels the player must attempt to surround the flags while stopping the enemy blocking or capturing the flags. The winner is the one with the most flags when the final flag is captured.
Moves are made by the player placing their tile adjacent to any tile they already own or may place their tile at one space from any 2 touching tiles.
Capturing enemy tiles: Enemy tiles are captured by outnumbering them. That is by having more owned tiles touching an enemy tile when a new tile is placed touching that enemy tile.
Capturing Flags: Flags are only captured when they are wholly surrounded by a single player's tiles. It is hard to take an already captured flag and gain the point for it because all the enemy surrounding tiles must be taken for it to be captured.
A new game may be selected at any time by pressing the menu key or Back key on the android device. The back key takes you back to the previous screen and when in the level selection screen will exit the game. When in the help screen the back key will resume the game.
For sound options hit the menu key on the android device and select options the "in game" sound may be adjusted or muted from this menu exiting will save the settings. To exit press the back key or ok button.
There are 2 types of level "Capture as many tiles as possible" and "Capture the flag". The rules for capturing or losing tiles to the enemy are the same in both.
- Player tiles are green.
- Enemy tiles are red.
- Empty tiles are blue when ready to be moved into.
- Blocked tiles are black no one can move into these tiles.
- Flag tiles have a flag symbol in them and no one can move into a position occupied by a Flag.
Basically moves can only be made near to existing player tiles. Above shows the allowed moves for player tile configurations. To move the player must place a new tile in any empty position directly adjacent to any of there existing tiles or if there are 2 or more tile touching a move may be made one tile away from those touching tiles. Where there is a single tile moves around that tile can only be made in the adjacent positions. Basically moves can only be made near to existing player tiles. However if 2 tiles are touching the player may make a move that jumps over the enemy tiles provided the empty tile is within 2 tiles of the players tiles. Above shows the allowed moves for player tile configurations.
To capture an enemy tile the player must place their tile in an empty tile adjacent to the target enemy tile. When placed if the number of the player tiles surrounding the target enemy tile out-numbers those of the enemy tiles surrounding the target tile, the tile is captured. In the above case a move by green to any of the empty blue tiles will cause the red centre tile to be captured and change to green too. However the centre tile changing to green will not cause any other red tiles to change ie there is no cascade effect.
Above shows the result of making the move in the top left hex position, the adjacent red enemy tile has been captured because it only had one of its own kind touching it, when the green tile is placed there are 2 green tiles touching it and so it is captured.
If a tile is on it's own with none of its own kind touching it and its enemy places a tile touching it, it will be captured.
For a "Capture as many tiles as possible" game the game is over when one or other player cannot move. Any remaining tiles are awarded to the player who still has moves they can make.
For a "capture the flag" game the objective is to capture as many flags as possible. One point is awarded for every flag captured. The player captures a flag by moving into, or capturing from the enemy, all occupyable tiles surrounding the flag tile. When a flag is captured the player is awarded a point, this point can only be lost if the opposing player captures all the players tiles surrounding the flag and so capturing the flag from them. The game is won or lost when all the flags are captured. If a player cannot move then the game is over, but in "capture the flag" the player that can move does NOT get awarded any uncaptured flags they are not awarded to any player and are left uncaptured.
Above shows the green player just about to capture a flag with one remaining move left to capture the flag. NOTE: Flags do not change colour when captured.